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Show only dev responses. Filters Show only: Loading…. Sticky threads. Replies 4 Views 2K. Nov 12, zonkie. Liche priests are incapable of levelling up magic xp anyway so not that overpowered - Wearing armour as a mage can reduce battle magic pool if not using specific mage equipment - Gave orcs and goblins a chance to spawn with magic - Also made non historical characters on game start have a chance to be mages not just those generated as the game continues to make each game different Average of about 6 High Elf mages, dark elf mages, 5 chaos mages etc.
A tutorial event will pop up first time it happens for the player same as battle magic - Added Star Sign mechanic to the Civilized Humans of the Old World. Now every chaos follower can use that cb - Von Carstein Vampire War Events should now check held titles before firing - Beastmen Duels for rulership are now deadly - Added a offmap boon to become a chaos undivided champion as undivided could not become the other champion types and the only other way was through the warbands - Ai will now use all boons, and request them in a more intelligent way e.
As well as rulers e. Had to turn off auto army merging due to hardcoded bug with commanders being kicked when merging - Placed a Beastman ruler in Morgheim surrounded by orcs on all sides but determined to hold the ruin - Merged the "old world only - Elf Enclaves" submod with "old world only", since the doom engine fires on malekith on game start.
Though its still up for debate wether to just remove it completely - Fix for the child portraits, elves and dwafs who reach 16 should have the correct portrait - Fixed Hellebrons Dark Fire amulet not showing its gfx correctly - Dark Elves and High Elves no longer lose opinion from having troops raised too long - Added a random event that can trigger every decade or so when you are old world religion ruler and border an openly chaos realm or across across a short sea from one.
A group of cultists will enter the realm and move to random realm lords court and join an appropriate cult society if able. This event has a higher chance to trigger if bordering a realm ruled by a demon prince or chosen. The cultist have a higher chance of being caught depending on your state intrigue unless you spymaster is a secret cultist.
Realms that have expelled the witch hunters will always fail to catch them. His portrait remains the same though. For now you can consume warpstone for magic power just like sacrificing prisoners Vlad starts with 5 Clusters of Warpstone that his minions gathered from mordheim More to come! Birth, marriage, and age stuff.
Fixed mount for the red duke not spawning. Nickname fixes - Khalida artifact and new face mask Needs to be applied to khalida - Added Generic Druchii artifacts - Fix to Drakenhof starting with a city as the capital and fixed the drakenhof unique buildings - Tribals can hold castles if the county culture is the same, some tribals e. So they can potentially be made commanders - Removed the trait addict from Valka.
Addict gives you events where you lose base stats currently - First wonder in the Chaos wastes, the Inevitable City, notably give big population max and pop growth to chaos nomads along with other minor boosts, no custom upgrades right now - Added chaos cult sleeper agents: The ai can attempt to recruit even when the society has reached the max membership limit, if they succeed in the event chain the recruited target will not join the full society and instead simply change secret religion and be flagged a sleeper agent Every 5 years the sleeper agents will check if the society has dipped in membership below the limit and join automatically if it has, when a general cultist uprising happens any sleeper agents will convert, leave any non chaos societies and join in alongside the normal society members People the player recruit will always join the society bypassing the limit same as before.
Deadmen cant hold titles - Province: - Straghov. The Green Knight will now ride back into the mist from whence he came. At game start, in case multiple governments are eligible, the first eligible one will be taken. I placed the malektih government above the druchi government in the files. Billy View Profile View Posts.
Originally posted by mh :. Last edited by Varainger ; 5 Dec, am. Per page: 15 30 Date Posted: 2 Feb, pm. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
Warhammer: Geheimnisnacht begins in the year of the Imperial Calendar, over five centuries before the reign of Karl Franz and the familiar events of recent Warhammer canon such as Warhammer Online, the Storm of Chaos campaign, the End Times, etc. Ever since the disputed crowning of Magritta of Marienburg and the collapse of the Imperial system, the Empire has been in a state of civil war as multiple Electors fought over the Imperial throne.
On the eve of Geheimnisnacht in the sole bookmarked year for the mod , Vlad von Carstein of Sylvania threw his hat into the ring by summoning an undead host using magic-saturated Warpstones recovered from Mordheim and declared his intentions for the Imperial throne against the divided human claimants of the Empire.
To the far north, the Kislevites clash with the bordering Norscan raiders as well as the roving clans of Chaos Warriors from the Wastelands. Nevertheless, the winds of the harsh northern winters discriminate not between these forces. To the west of the Imperial powers, Louis the Young has recently ascended the throne of Bretonnia, having succeeded his father Louis the Brave.
The Grail Knights preach chivalry and honour, even as darker deeds and prejudices infiltrate their ranks. The peace of their realm is challenged by both Orcish invaders and Norscan raiders, not to mention the Blood Dragons under the command of The Red Duke. South of Bretonnia, the Estalians and Tileans are divided in multiple republics and petty principalities. They have special building chains and the ability to reform Myrmidia's empire.
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