Dragon Age II has a linear frame narrative, mainly based on the protagonist's choices. Although the player has a great influence on how the story develops, the game's main plot remains unaltered until the very last quest where the player must choose one of the two endings.
The story begins with Varric Tethras, a former partner of Hawke, the «Champion Of Kirkwall», being brought in for questioning. He is interrogated by Cassandra Pentaghast, a member of the Seekers, an offshoot of the Templars, who are trying to determine how Hawke started a war between the Mages and Templars.
Varric begins to tell her the story, telling her that while he does not know where the Champion is, he can tell her the whole truth behind how the war started. The game starts shortly after the outbreak of the Fifth Blight with the Hawke family escaping their home village of Lothering in Ferelden with the vanguard of the darkspawn horde in pursuit chronologically this occurs a few days after the Battle of Ostagar.
Soon however, they are forced to fight the overwhelming threat alongside a Templar, Wesley, and his wife, Aveline. Although one of Hawke's siblings is killed if Hawke is a mage it is Bethany, and if Hawke is a warrior or rogue it is Carver , the skirmish ends with the intervention of Flemeth, a witch who can assume the form of a dragon. After promising to complete a task for Flemeth and giving the fatally injured Wesley a coup de grace, she helps the party escape to Kirkwall, a city across the sea where they hope to find refuge.
Upon arriving in Kirkwall however, the party finds itself outside the city gates, which are overwhelmed by Fereldan refugees. The group is forced to call upon their Uncle Gamlen Amell, who no longer holds the fortune and estate that used to be held by the Amell family. Therefore, Hawke sees no choice but to enter the service of either a mercenary band or a smuggler group.
The group Hawke chooses then pays the bribe that the Hawke family needs to enter the city, and they take up residence in Gamlen's small dilapidated house in Lowtown. After a year of service for one of the two groups, an opportunity of prosperity presents itself: The dwarf brothers Bartrand and Varric Tethras are planning a treasure hunting expedition into the perilous region of the Deep Roads, taking advantage of the Fifth Blight's recent end and the consequent reduction of Darkspawn in the Deep Roads.
The expedition is expected to be extremely risky but very rewarding. Bartrand refuses to hire any more warriors; Varric, however, reveals that they desperately lack enough funding and knowledge of the region.
Therefore, he approaches Hawke and proposes a partnership in exchange for the fulfillment of the two requirements. As such, Hawke embarks on an adventurous quest to earn the needed capital and enlist the aid of Anders, a rogue mage and former Grey Warden who possesses the knowledge they need about The Deep Roads. However, both Varric and Hawke lose one of their siblings: During the expedition, a very powerful magical idol made of red lyrium causes Bartrand to go permanently insane.
Consequently, he betrays Hawke and Varric, stranding them at the mercy of a merciless horde of the Darkspawn and a very powerful magical Rock Wraith. Depending on the player's choices, Hawke's sibling Carver or Bethany is either killed by the Darkspawn taint, conscripted into the Grey Wardens, or is forced to leave the family to join the Templars or the Circle, respectively.
Three years later, Hawke is summoned by the Viscount of Kirkwall to help resolve a political situation that the foreign military forces of the Qunari have caused.
The Qunari, who were shipwrecked in Kirkwall three years before, neither obey the laws of Kirkwall nor seem willing to leave in the foreseeable future. While Hawke investigates the reason for their presence which they are unwilling to supply , the tension between the Qunari and the inhabitants of Kirkwall escalates. An anti-Qunari faction attempts to instigate a war to purge the Qunari from the city, while dissidents and criminals join the Qunari to evade law enforcement. This content is meant for those who have either finished Origins or were too lazy to get through the whole thing and are beyond the point of caring about spoilers.
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We can't guarantee they work for another day, so always subscribe to make sure you are the first. To install your Mass Effect DLC, download the file and double-click on it once the download has finished. Decided to give this game another run. Had to start all over again since I've lost the files in my old PC and I don't remember if there were back ups. Did a clean install, installed DLCs using daupdater, installed advancedtactics, advancedquickbar and extradogslot using DAmodder.
I don't remember anymore how I managed to get these to work years ago. I refuse to play without my trusted doggo by my side. As one of the last Grey Wardens remaining within Ferelden, their actions over the course of one year—both indirectly and directly—will decide which factions align with the warden to halt the advance of the Archdemon and its darkspawn hordes, the fate of the world, as well as the fate of those met on your journey. Back at the camp, Duncan reveals that darkspawn blood must be consumed during the Joining; those who survive this initiation gain the ability to sense and understand the darkspawn to a degree.
When Daveth is killed by the taint upon drinking the blood, Jory refuses to follow and draws his sword at Duncan, who executes him. The designers incorporated origin stories for each race and some classes in the game.
For example, a dwarf who is a member of the noble caste will begin the game as part of the royal family in one of the dwarven cities, while a dwarf commoner will begin on the streets of the city. Origin stories provide an introduction to the game world and hours of gameplay.
People that the Warden meets during the origin story may reappear throughout the game, some of whom may be adversaries. There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story.
You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you, deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence your companions, and could ultimately lead to a companion deciding to leave your party if they do not agree with your approach.
You are a Grey Warden, one of the last of a legendary order of guardians. With the return of an ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay an archdemon once and for all.
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